Archive for the ‘Games’ Category

Farmville – Tips and Tricks?

Feb
26

Farmville Are you one of the millions who’s addicted on playing Farmville? yup me too! The first time I played it I was already into it, and then I realize it was hard to earn coins specially the FV Money so I make a small research about some tips and tricks, that when I found out the FARMVILLE SECRETS, because of it I can now buy and fill my farm with all kinds of animals and many more…. so I suggest that you check it out now. Click Here! :)

Nokia N900 – Rubix Cube

Feb
25

Rubix-Cube-For-the-Nokia-N900

Cube Touch for the Nokia N900 emulates a 3-D mechanical puzzle with realistic animation effects. Each face of the cube is covered by 9 squares among six solid colours: white, red, blue, orange, green, and yellow. Once mixed, solve the puzzle as quickly as possible so that each face is a solid colour. Examine the cube by rotating it around either horizontally or vertically. The fastest time is saved as a high score.

[Source: Daily Mobile]

Atari’s Missile Command Movie?

Feb
25

Missile Command

After Universal won a bidding war last year over the movie rights to Asteroids, Atari now hopes to launch a movie based on the classic arcade game Missile Command.

Read More @ [WIRED]

Command & Conquer 4 Cinematic Trailer – The Directors Cut

Aug
5


The exclusive first-look at our Command & Conquer 4 Cinematic Trailer Directors Cut! In this reprise of the original announcement trailer, Game Designer and Command & Conquer Lore Master, Sam Bass, provides second by second commentary to dispel the mysteries and reveal the facts behind each and every shot. Guarantee that you’ll learn not only more about the universe of Command & Conquer, but new revelations and details about the story of Command & Conquer 4.

5 Unorthodox PC Games to Watch in 2009

Jan
15

They’re not PC gaming’s usual suspects, but just because you may not have heard of them doesn’t mean they shouldn’t be on your radar.

The new year has begun, so what’s coming exclusively to PC gamers in 2009? Sequels, prequels and plenty of stuff you’ve been hearing about for ages ("The Sims 3," "StarCraft 2" and "Diablo 3," oh my!). So how about a few you maybe haven’t?

C5633D813CC5E618D2A86FF682A46C[1]

"Anno 1404." I’m a sucker for the "Anno" games. Have been since "1602 A.D." (the game, that is). They’re slow-bake real-time strategy puzzlers as colorful as a bag of Skittles, with piles of rustic medieval (i.e. lovingly romanticized) European charm. Think hornpipes and dulcimers, ringing smithy hammers and waves smacking against trade wharfs as you pore over interdependent trade chains and poke around conifer-carpeted landscapes for ore, salt and metal mines. Anno 1404 shuffles things over to the Orient circa the early 15th century, promising all the coffee, mosaics and carpets you can cram into your Hanseatic or Chinese river ships, along with bigger islands (ergo bigger cities), a sandbox goof-off mode and "dozens of embellishing objects," plus "new customizable elements" to "express [your] vision and … shape the character of [your] cities." ETA: March 2009.

815D109DB4CB49E9954158FA146C22

"Drakensang: The Dark Eye." It’s the sequel you haven’t been waiting for to a beloved role-playing game series you probably don’t remember, but you’ll want to keep an eye on this one anyway, even you "Dragon Age-Diablo 3-Star Trek Online" nuts. "Drakensang" already has the visual chops, but it’s little wrinkles like experience points you can spend on the fly and tinker-friendly tactical combat that may clear away the same-old-same-old combat cobwebs. I’ve been playing the final version for the last few week (watch for my review in February) and I’m having a blast. ETA: February 2009.

EA7CD840876EB0EBA9BB3F7CB7AD6F "Hearts of Iron III." God help us, the world’s only macro-socio-military-economic-real-time World War II simulator is about to get even more complex. Iteration No. 3 promises to bump the last game’s total provinces (around 2,600) up to around 14,500 and drill down on battlefields to "make it easier for the player to manage the battle rather than just march big stacks at each other." Sounds like grog-heaven for WW II buffs (that would include me). The upside of Paradox’s design MO is that the developer listens intently to savvy player feedback and runs a lively post-release  patch factory with hundreds of fix-ups issued almost monthly. The downside’s that digesting the game’s already encyclopedic mechanics can feel a bit like sussing the edges of a maze that’s perpetually in flux. ETA: Q3 2009.

E1F78EFC5173E877A1948FBA609A "Machinarium." I’ve got a thing for oddball point-and-click adventure games from indie code-fiddlers, and "Machinarium" qualifies as first-rate peculiar. It’s from the guy responsible for "Samorost," a "surrealist organic" adventure/puzzle game that won a bunch of awards in 2007 (it more than earned every one). According to Czech developer Jakub Dvorsky, his follow-up, "Machinarium," is "a strange rusty metallic place populated by robots." You play one of those robots, a diminutive metal dude unfairly chucked for scrap, but resilient enough to pick yourself up, sneak back into town, chase down the bad guys and eventually save the robot girl. While everyone else is after Jane Jensen’s "gothic romantic" "Gray Matter," you’ll probably find me playing this instead. ETA: Early 2009.

8C2E483DC54F8FA16728317B777B2 "Storm of War: Battle of Britain." The upside to working in a once-towering genre (look up "flight simulation" circa the early 1990s) is that you can set your schedule without apologies. "IL-2 Sturmovik" fans may be miffed this uber-WW II flight sim has taken a couple of extra years, but all signs indicate 2009 is when Oleg Maddox’s attempt to replicate the Battle of Britain finally gets it marching papers. If the game is anything like 1C’s "IL-2" series, it’ll probably rival DCS’s stunning "Black Shark" for ridiculously realistic mechanical fidelity. Between this, the latter helo sim, and DCS’ A10-Warthog expansion, 2009 may well be the sweetest yet for aviation/avionics wonks. ETA: When Oleg Maddox makes it so, 2009.

Source: PC World